Repair Neon Relay Jump
gamephanes-development==0.1
Gameplay Systems
Movement
Coding challenge
Public development
medium
Usage
node ./bin/gamephanes.js task init ./benchmark/tasks/repair-neon-relay-jump.json --workspace ./workspace
node ./bin/gamephanes.js run ./benchmark/tasks/repair-neon-relay-jump.json --project ./workspace --godot /path/to/godot
Runtime evidence
This is a deliberately damaged starter project. The Coding Agent must diagnose and repair it through terminal commands and project edits; evaluator-controlled inputs probe the result.
View projectInstruction
The runner can move and collect shards, but the phase jump no longer lifts the player. Restore the intended jump behavior without breaking shard collection or relay completion.
Success criteria
- jump_lifts_runnerAfter the runner has moved, pressing the phase-jump input produces an upward velocity.
- shards_remain_collectibleThe runner can still collect all three energy shards.
- relay_remains_completableThe runner can reach the relay after collecting all three shards.
Evaluation contract
- Task ID
- repair_neon_relay_jump_001
- Runtime
- Godot 4.x
- Timeout
- 15 seconds
- Assertions
- 5 deterministic checks
- Harness
- External, benchmark-owned
- Agent action
- Terminal commands and project edits
Tags
PUBLIC DEVELOPMENT CHALLENGE. THE EVALUATOR IS VISIBLE FOR AUTHORING AND INTEGRATION; THIS ENTRY IS NOT A SEALED BENCHMARK SCORE.