Repair Neon Relay Jump

gamephanes-development==0.1
Gameplay Systems Movement Coding challenge Public development medium

Usage

node ./bin/gamephanes.js task init ./benchmark/tasks/repair-neon-relay-jump.json --workspace ./workspace
node ./bin/gamephanes.js run ./benchmark/tasks/repair-neon-relay-jump.json --project ./workspace --godot /path/to/godot

Runtime evidence

Repair Neon Relay Jump runtime capture

This is a deliberately damaged starter project. The Coding Agent must diagnose and repair it through terminal commands and project edits; evaluator-controlled inputs probe the result.

View project

Instruction

The runner can move and collect shards, but the phase jump no longer lifts the player. Restore the intended jump behavior without breaking shard collection or relay completion.

Success criteria

Evaluation contract

Task ID
repair_neon_relay_jump_001
Runtime
Godot 4.x
Timeout
15 seconds
Assertions
5 deterministic checks
Harness
External, benchmark-owned
Agent action
Terminal commands and project edits

Tags

godot2dbug-fixmovementregression

Created by GamePhanes

PUBLIC DEVELOPMENT CHALLENGE. THE EVALUATOR IS VISIBLE FOR AUTHORING AND INTEGRATION; THIS ENTRY IS NOT A SEALED BENCHMARK SCORE.