Tiny Bastion
gamephanes-public==0.1
Gameplay Systems
Progression Economy
Reference environment
Public evaluator
unrated
Usage
node ./bin/gamephanes.js task init ./benchmark/tasks/tiny-bastion.json --workspace ./workspace
node ./bin/gamephanes.js run ./benchmark/tasks/tiny-bastion.json --project ./workspace --godot /path/to/godot
Runtime evidence
This executable Godot project is the feedback surface for the task. Evaluator-controlled inputs probe the candidate project; the Coding Agent acts through terminal commands and code changes.
Play environmentInstruction
Build two towers, call the wave, and defend the miniature keep.
Success criteria
- buildGold can be spent to build towers.
- waveThe player can start an enemy wave.
- defendTowers defeat the wave before it reaches the keep.
Evaluation contract
- Task ID
- showcase_tiny_bastion_001
- Runtime
- Godot 4.x
- Timeout
- 15 seconds
- Assertions
- 5 deterministic checks
- Harness
- External, benchmark-owned
- Agent action
- Terminal commands and project edits
Tags
PUBLIC REFERENCE ENVIRONMENT. THIS PAGE DOCUMENTS THE OPEN CONTRACT; SEALED STARTERS, HIDDEN ASSERTIONS, AND PRODUCTION ROLLOUTS ARE NOT PUBLISHED HERE.